We all enjoy playing games with fun and innovative gameplay mechanics. However, we believe systems should not only be entertaining, but should also serve to expand a game’s depth, tying together each and every element. Whether they fit seamlessly with one another, or they serve to embolden the story, every aspect of our games are meticulously designed to enhance each playthrough and inspire you to delve deeper into your own journey.
Deep, evocative stories are the best parts of role playing games. Elaborate tales that pull you into a much stranger universe and inspire you to explore new and enthralling worlds are what makes this genre so satisfying.
Video games should not only provide us with interesting and creative mechanics, but should also drive us towards a sense of wonder and enlightenment.
It is for this reason that we strive to create vast worlds filled with rich characters and unique narrative elements. We harness innovative forms of storytelling, combining approaches borrowed from visual novels and print fiction, to greatly improve your ability to identify with and further enjoy playing games.
In all aspects of a video game, you should feel that you have the ability to influence your virtual environment. The power to control the way your characters grow and develop throughout the story, or the weight of your actions changing the fate of a nation, you should always be able to sculpt your own experiences. This is why we strive to develop a deeper sense of control within each and every game we make. Only then can you truly be empowered to live your adventure.
TwinSoft Studios is a Montreal-based, independent video games studio that focuses on making new and exciting role-playing games by mixing highly immersive and interactive narratives with exciting, customizable gameplay experiences. Our main goal in developing role-playing games is to make games that we ourselves would want to play and that could provide the player with a unique, memorable, and engaging experience.
A jack-of-all-trades, Julian comes from an elaborate background of game design, 3D modelling & animation, VR development and strangely… architecture. He has been lead developer in the academic new media lab, Obx labs, where he has developed a number of small mobile games and VR experiences - two of which will be showcased at the Toronto International Film Festival in 2017. With an uncanny mind for all things video games, he can recall details from every game he has ever played and still surprises everyone by citing obscure references from games long past.
Writer & Executive Producer
Coming from a very diverse and colourful background, Jeremy is a Biologist-turned-Writer who has been writing fiction one way or another for most of his life. He has managed a number of small organizations and social media platforms and is in the process of writing several stories at once, constantly staring at blank pages wishing his words on-screen.
Li Zhi has a staggering number of small games under his belt, stemming from an addiction to working under deadline for no better reason than making games. Trained as a computer scientist, he uses his power over computers to develop all those finicky systems that make games great. In a past life, he used his computational skills to develop mobile games at Montreal’s Budge Studios.
Roxanne is a Montreal based artist with a passion for experimental aesthetics who has explored a wide range of multidisciplinary art forms such as studio arts, photography, 3D, game design, and user interfaces, amongst many others. She continuously involves herself in multiple projects at a time, hoping to get the most learning out of life, and as always, trying to get a good laugh while doing it.
1515 St. Catherine West EV.11.625
Montreal, QC. H3G 1M8
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